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INI File  |  2003-07-30  |  4KB  |  106 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=2.000000
  4. fDecay=0.980000
  5. fVideoEchoZoom=1.006435
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=3
  8. nWaveMode=3
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bModWaveAlphaByVolume=0
  12. bMaximizeWaveColor=0
  13. bTexWrap=0
  14. bDarkenCenter=0
  15. bMotionVectorsOn=0
  16. bRedBlueStereo=0
  17. nMotionVectorsX=12
  18. nMotionVectorsY=9
  19. bBrighten=0
  20. bDarken=1
  21. bSolarize=0
  22. bInvert=0
  23. fWaveAlpha=1.028401
  24. fWaveScale=0.282087
  25. fWaveSmoothing=0.000000
  26. fWaveParam=0.200000
  27. fModWaveAlphaStart=0.950000
  28. fModWaveAlphaEnd=0.750000
  29. fWarpAnimSpeed=1.000000
  30. fWarpScale=1.000000
  31. fZoomExponent=1.001827
  32. fShader=0.100000
  33. zoom=0.980010
  34. rot=0.000000
  35. cx=0.439900
  36. cy=0.500000
  37. dx=0.000000
  38. dy=0.000000
  39. warp=0.010000
  40. sx=1.000000
  41. sy=1.000000
  42. wave_r=0.500000
  43. wave_g=0.500000
  44. wave_b=0.500000
  45. wave_x=0.500000
  46. wave_y=0.500000
  47. ob_size=0.000000
  48. ob_r=0.000000
  49. ob_g=0.000000
  50. ob_b=0.000000
  51. ob_a=0.000000
  52. ib_size=0.000000
  53. ib_r=0.500000
  54. ib_g=0.500000
  55. ib_b=0.500000
  56. ib_a=0.000000
  57. per_frame_1=warp=0;
  58. per_frame_2=old_bass_flop=bass_flop;
  59. per_frame_3=old_treb_flop=treb_flop;
  60. per_frame_4=old_mid_flop=mid_flop;
  61. per_frame_5=chaos=.9+.1*sin(pulse);
  62. per_frame_6=entropy=if(bnot(entropy),2,if(above(pulse,pulse_cap-entropy*10),1+rand(3),entropy));
  63. per_frame_7=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3);
  64. per_frame_8=bass_flop=abs(bass_flop-equal(bass_thresh,2));
  65. per_frame_9=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3);
  66. per_frame_10=treb_flop=abs(treb_flop-equal(treb_thresh,2));
  67. per_frame_11=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3);
  68. per_frame_12=mid_flop=abs(mid_flop-equal(mid_thresh,2));
  69. per_frame_13=bass_changed=bnot(equal(old_bass_flop,bass_flop));
  70. per_frame_14=mid_changed=bnot(equal(old_mid_flop,mid_flop));
  71. per_frame_15=treb_changed=bnot(equal(old_treb_flop,treb_flop));
  72. per_frame_16=pulse_cap=entropy*100;
  73. per_frame_17=pulse=if(above(abs(pulse),pulse_cap),0-pulse_cap,pulse+.1*entropy*bor(bor(bass_changed*bnot(treb_changed),treb_changed*bnot(bass_changed))*bnot(mid_changed),mid_changed)+(mid+bass+treb)*entropy*.03);
  74. per_frame_18=q3=sin(pulse);
  75. per_frame_19=effect_1=1+1*bass_flop*above(q3,0);
  76. per_frame_20=effect_2=1+2*treb_flop*below(q3,0);
  77. per_frame_21=effect_3=1+4*mid_flop*above(q3,0);
  78. per_frame_22=effect_4=1+6*mid_flop*below(q3,0);
  79. per_frame_23=effect_5=1+10*treb_flop*above(q3,0);
  80. per_frame_24=effect_6=1+12*bass_flop*below(q3,0);
  81. per_frame_25=q1=effect_1*effect_2*effect_3*effect_4*effect_5*effect_6;
  82. per_frame_26=q2=time*q1*entropy*chaos*.002;
  83. per_frame_27=q4=sin(q2*.02);
  84. per_frame_28=q5=entropy;
  85. per_frame_29=wave_r=if(treb_flop,abs(.5*q4),if(bass_flop,.5+.5*q4,1));
  86. per_frame_30=wave_g=if(treb_changed,0,if(mid_changed,0,.49));
  87. per_frame_31=wave_b=if(treb_flop,.8+.2*q4,bass_changed*mid_changed);
  88. per_frame_32=cx=.5+.2*q3;
  89. per_frame_33=cy=.5+.2*q4;
  90. per_frame_34=wave_x=cy;
  91. per_frame_35=wave_y=cx;
  92. per_frame_36=ob_r=if(bass_flop,treb_flop,wave_g);
  93. per_frame_37=ob_b=if(treb_flop,wave_r,wave_b);
  94. per_frame_38=ob_g=if(mid_flop,wave_g,wave_b);
  95. per_frame_39=ob_a=.07+.05*q2;
  96. per_frame_40=ob_size=.01+.009*q4;
  97. per_frame_41=ib_r=ib_r+.5*sin(time*.04*entropy);
  98. per_frame_42=ib_b=ib_b+.5*sin(time*.03*entropy);
  99. per_frame_43=ib_g=ib_g+.5*sin(time*.02*entropy);
  100. per_frame_44=ib_a=.07+.05*q3*q4;
  101. per_frame_45=ib_size=.01+.009*q3;
  102. per_frame_46=zoom=zoom+.19*q4;
  103. per_pixel_1=g1=sin(q2+time*q5*.01)/2;
  104. per_pixel_2=g2=sin(q2+time*q5*.02)/2;
  105. per_pixel_3=rot=if(above(sin(q2+time*q5*.025),0),g1*rad,g2*(1-rad));
  106.